#ifndef SKYBOX_H_
#define SKYBOX_H_

#include "sceneObject.h"

class SkyBox : public SceneObject {
	private:
		RGBAColor _color;
	public:
		SkyBox(const Cube& cube,const ObjectModelPtr& model);
		~SkyBox();

		void color(const RGBAColor& color){ _color=color; }

		void setEnv();
		void unsetEnv();

		static std::string name(){
			return "skybox";
		}
};

#endif /* SKYBOX_H_ */
